Difference between revisions of "Timeshift Tune"

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(Created page with "'''Major''' When learning this song, select a hour in the past you can clearly and unmistakably define and has been personally experienced by the subject. When played, he per...")
 
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When the performer uses this song again within (Performance) days, he can chose to return to the time he left from instead of this song's normal effect, though he can only target creatures not in their natural time state. In that case, they blink back into existance a mere moment after they left, with the same effects as any other casting. If they fail to do so, the connection between their "current" and "past" present becomes to frayed to be usable, resulting in them being stranded in the past  
 
When the performer uses this song again within (Performance) days, he can chose to return to the time he left from instead of this song's normal effect, though he can only target creatures not in their natural time state. In that case, they blink back into existance a mere moment after they left, with the same effects as any other casting. If they fail to do so, the connection between their "current" and "past" present becomes to frayed to be usable, resulting in them being stranded in the past  
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Heros may learn this song multiple times, with each one targeting a different point in time. Different versions should be given different names.
  
 
== Principals of Time Travel ==
 
== Principals of Time Travel ==

Revision as of 15:17, 26 April 2019

Major

When learning this song, select a hour in the past you can clearly and unmistakably define and has been personally experienced by the subject. When played, he performer and up to (Musical Power) willing creatures, and their possessions, are engulfed in a sphere of blueish-white void. The targets are pulled by the normal flow of time out of the present and dragged back over the course of five minutes; experiencing the sensation of falling down a similarly colored tunnel to the rhythmic ticking of clocks over this period. At the end, the subjects reappears at the start of the target hour in the same physical location*, provided there is nothing to block the materialization. If there is a solid object occupying the same space, the song fails and n Magic is expended

Characters will arrive retaining the contents of their armor slots, hands, belt, any magical tools, their Pack, and a number of mundane objects of their choice equal to their (Fortitude) or (Discipline). Anything else will have been ripped away by the temporal current and irrecoverable by any moral means. Bound magic, as well as properties provided by a Dish, Elixir, or other temporary effect, are spent as though the characters had gone through an extended rest, though without any of the other benefits such as recovering Burned points.

During the Performance, the caster will receive a mental vision of the current area at the time defined by the spell, up to his normal vision range. Based on this knowledge, they may chose to stop the performance (Say, if they see the bridge they're standing on didn't exist a century ago), but must still wait until after and extended rest to try casting again.

When the performer uses this song again within (Performance) days, he can chose to return to the time he left from instead of this song's normal effect, though he can only target creatures not in their natural time state. In that case, they blink back into existance a mere moment after they left, with the same effects as any other casting. If they fail to do so, the connection between their "current" and "past" present becomes to frayed to be usable, resulting in them being stranded in the past

Heros may learn this song multiple times, with each one targeting a different point in time. Different versions should be given different names.

Principals of Time Travel

-Paradox Correction -Displacing Past Selves -Persons from the past