Difference between revisions of "More Weapons (SirAston)"

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(Update to v2.0 plus Attribution)
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'''NOTE, Seed Shooter:''' Seed Shooters count as Bows/Crossbows for all purposes. Seed Shooters use Seeds as ammunition instead of Arrows. Seeds are like Arrows and have the same types avaible, but are crafted by using Monster Parts, Food or Ancient Material instead and the Market Price for the Seed versions of "Arrows" and "Hammerhead Arrows" are swapped.<br><br>
 
'''NOTE, Seed Shooter:''' Seed Shooters count as Bows/Crossbows for all purposes. Seed Shooters use Seeds as ammunition instead of Arrows. Seeds are like Arrows and have the same types avaible, but are crafted by using Monster Parts, Food or Ancient Material instead and the Market Price for the Seed versions of "Arrows" and "Hammerhead Arrows" are swapped.<br><br>
'''Artillery''' weapons consume Cannonballs instead of Arrows when using the Shoot Arrow action (see Rebuild the Wild, Page 38). When attacking, add the fired Cannonball's Rank to the Hand Cannon's ACC.<br><br>
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'''Artillery''' weapons consume Cannonballs instead of Arrows when using the Shoot Arrow action (see Rebuild the Wild, Page 38). When attacking, add the Cannonball's Rank to the weapon's ACC.<br><br>
 
'''Lunging''' weapons force you to move one square towards one of your targets as part of using the Stab Basic Action or using a Combat Maneuver from 2 Squares away.
 
'''Lunging''' weapons force you to move one square towards one of your targets as part of using the Stab Basic Action or using a Combat Maneuver from 2 Squares away.
 
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Revision as of 03:27, 23 April 2020

Weapon ACC ATK DUR Edge Hands Type Keywords
Ball & Chain 2 +2 +0 Blunt 2 Melee Long, Sweeping
Épée 3 +0 -1 Sharp 1 Melee Long, Lunging
Magic Book 2 -2 +2 Blunt 1 Arcane Wizardly
Portable Cannon -1 +2 -2 Piercing 2 Ranged Artillery
Seed Shooter 3 -1 +2 Blunt 2 Ranged
Tornarang 4 +1 -2 Piercing 2 Melee Returning


NOTE, Seed Shooter: Seed Shooters count as Bows/Crossbows for all purposes. Seed Shooters use Seeds as ammunition instead of Arrows. Seeds are like Arrows and have the same types avaible, but are crafted by using Monster Parts, Food or Ancient Material instead and the Market Price for the Seed versions of "Arrows" and "Hammerhead Arrows" are swapped.

Artillery weapons consume Cannonballs instead of Arrows when using the Shoot Arrow action (see Rebuild the Wild, Page 38). When attacking, add the Cannonball's Rank to the weapon's ACC.

Lunging weapons force you to move one square towards one of your targets as part of using the Stab Basic Action or using a Combat Maneuver from 2 Squares away.

Seed Name Conversion Suggestions:
Hammerhead Arrows = Seeds
Arrows = Pine Seeds
Broadhead Arrows = Leaf Seeds
Bomb Arrows = Bomb Flower Seeds
Elemental Arrows = Seasonal Seeds
Showstopper Arrows = Grass Whistle Seeds
Snag Arrows = Sprout Seeds
Guardian Arrows = Ancient Scrap Seeds
Silver Arrows = Sunburst Seeds

New Feats

Cannon Chemist
3 Tokens
Trait Requirement: Mechanics 3
Effect: While you have an Artillery weapon equipped, you may use Elixirs from your belt on targets by using the Shoot Arrow Basic Attack with that Elixir. This causes no damage to the target, and merely uses the Elixir on them as if they were in melee range of you. You have +3 Accuracy when using Elixirs that way (targets may always choose to get hit without rolling if they wish so, as usual)

Elixir Grenadier
3 Tokens
Trait Requirement: Cannon Chemist, Mechanics 6
Effect: When using the Shoot Arrow Basic Attack to use an Elixir, you may replace the Elixir's usual effect with the following effects if you hit:
  • Boosted Trait: Target is Distracted by you for (Point Value / 6) turns.
  • Combat Prowess: Inflict Slowed for (Point Value / 6) turns.
  • Resist Damage: Inflict Cursed (Darkness), Frozen (Ice), Sand-Covered (Earth), On Fire (Fire), Blinded (Light), Off-Balance (Shock) or Soaked (Water) and deal Weapon + (Point Value / 3) damage of the same Element. All listed status effects last until the end of the target's next turn, in addition to all other methods of removing these.
  • Restorative: Deal Weapon + Combat + (Point Value / 3) Piercing damage.
  • Temp Pool: Deal Weapon + (Point Value / 3) Piercing damage in a Burst 1 area around the target, the area includes the target.

Graceful Duelist
6 Tokens
Trait Requirement: Agility 6
Effect: You may use an Épée to Deflect, but you can only attack or Deflect with an Épée during the same round, never both. Your GM may allow this effect to extend to any number of other one-handed weapons.

Masterful Duelist
9 Tokens
Trait Requirement: Graceful Duelist, Agility 9
Effect: You can now attack and Deflect with an Épée during the same round. If you do so at least once during an encounter, increase the Durability damage your Épée receives by 1. This effect extends to any weapon that is allowed to be used for Graceful Duelist.

Tornarang Expert
3 Tokens
Trait Requirement: Accuracy 3
Effect: You now throw Tornarangs as if they were one-handed (practically increasing their throwing range). They still count as a two-handed weapon for all purposes.

New Weapon Enchantment

Foeseeker
Uses: Any Gem
Equipment Type: Any Melee without Lunging
Effect: The weapon gains the Long and Lunging Keywords. For one-handed weapons, if you have a free hand while attacking, you may ignore the effect of Lunging.


Sage's Incantation made by SirAston, the Goron Bard