Difference between revisions of "Tokay Race"

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(Created page with "== Tokay == ''Exotic beings from a faraway island,''<br> ''unique minds finding unique solutions.'' === Overview === Average Height: 5' - 7'1<br> Average Weight: 100 - 175 lb...")
 
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* ...To provide a different perspective on Hyrulean traditions.
 
* ...To provide a different perspective on Hyrulean traditions.
 
* ...To be adept at getting the best deals.
 
* ...To be adept at getting the best deals.
* ...To like to be the odd one out in the group, toka.
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* ...To be the odd one out in the group, toka.
  
 
'''Weakness:''' Ice
 
'''Weakness:''' Ice

Revision as of 12:24, 23 April 2020

Tokay

Exotic beings from a faraway island,
unique minds finding unique solutions.

Overview

Average Height: 5' - 7'1
Average Weight: 100 - 175 lbs
Life span: 40 - 60 years
(Mature in 8-12 years)
Skin colors: From red over orange to green scales
Hair colors: None

Play a Tokay if you want…

  • ...To play an exotic, uniquely-minded character.
  • ...To provide a different perspective on Hyrulean traditions.
  • ...To be adept at getting the best deals.
  • ...To be the odd one out in the group, toka.

Weakness: Ice

Bonuses:

  • You are a Natural Swimmer, you treat Foaming water as Fresh or Salt water and can hold your breath for (Fortitude x 2) rounds of combats or minutes respectively.
  • Treat Heatwave Weather as two ranks lower when calculating its effects (minimum 0).
  • You have (Influence + 1) while actively haggling. Whenever you take an Extended Rest in a settlement, until your next Extended Rest, you gain 1 Influence for the purposes of haggling in that settlement (both active and passive).
  • You have naturally sharp claws. You have a single Rank 1 Fist weapon, in the Tokay style (4 Accuracy, 4 Attack, 5 Durability, no penalty while swimming). You may treat any empty hand as holding this natural weapon. Much like a Weapon Spirit, it recovers 2 Durability every Extended Rest; when reduced to 0 Durability, it merely becomes unusable, instead of breaking. Also like a Weapon Spirit, your natural weapon may be improved to a Rank of up to ((Discipline + Fortitude) / 4), by using Monster Parts. Like any weapon, your natural weapon may be Enchanted.

Description

(Work in Progress)

Playing a Tokay

(Work in Progress)

Characteristics: Naive, Curious, Unfamiliar, Inquiring, Chipper, Perceptive, Sly

Tokay Names are simple, usually with one or two syllables, although three syllables are also possible. In many cases, the names are based on valuable gemstones, to pronounce how much Tokay cherish their children and would never trade them away. Given the race's focus on a barter economy, that is a strong declaration of parental love and pride.

Male Names: Agat, Akuam, Diam, Emer, Lazu, Malach, Jasp, Paz, Rald, Spi, Top, Turk

Female Names: Amba, Ame, Lapi, Onny, Opa, Mondi, Phira, Pyri, Rubi, Sappy, Sidi, Xandri

Feats

Crafting Style: Tokay
3 Tokens
Trait Requirement: Smithing 3
Effect: You may choose to use this whenever crafting a weapon. The weapon has 1 less Attack Power, 1 less Accuracy, and cannot rust. If fighting while underwater, foes are not Hard to Hit due to you not being a Natural Swimmer. (If you are a Natural Swimmer, the weapon has 2 greater Accuracy while underwater.) Fire and Bomb Arrows shot from this weapon are unaffected by wet conditions (like rain, or being underwater).

Eyes of Newt
3 Tokens
Trait Requirement: Nature 3, Tokay
Effect: When you survey for Critters, Food, or Monsters, increase your roll by 1.


Tokay race made by SirAston, the Goron Bard