Difference between revisions of "More Weapons (SirAston)"
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'''NOTE, Sheikah Switchblade:''' A mysterious weapon that dates back to ancient times, the weapon is capable of folding into itself to preserve space while not in use to keep the hands unoccupied, making it ideal for Sheikah agents who expect both infiltration and heavy combat during the same mission. If the weapon is struck by heavy impact while in its folded state, it loses half of its remaining durability, rounded down.<br><br> | '''NOTE, Sheikah Switchblade:''' A mysterious weapon that dates back to ancient times, the weapon is capable of folding into itself to preserve space while not in use to keep the hands unoccupied, making it ideal for Sheikah agents who expect both infiltration and heavy combat during the same mission. If the weapon is struck by heavy impact while in its folded state, it loses half of its remaining durability, rounded down.<br><br> | ||
'''Artillery''' weapons consume Cannonballs instead of Arrows when using the Shoot Arrow action, ignoring the Cannonball's base damage (see Rebuild the Wild, Page 38). When attacking, add (Cannonball's Rank / 2, rounded up) to the weapon's ACC.<br><br> | '''Artillery''' weapons consume Cannonballs instead of Arrows when using the Shoot Arrow action, ignoring the Cannonball's base damage (see Rebuild the Wild, Page 38). When attacking, add (Cannonball's Rank / 2, rounded up) to the weapon's ACC.<br><br> | ||
− | '''Lunging''' weapons are made for incredible agility and quickly stepping in and out to extend one's striking range. As part of your Attack, weapon-based Technique or Combat Maneuver, you may spend [Weapon's Rank] Stamina to move 1 square, then return to the square you started the action from. This costs no movement. To perform the Lunging, both squares must not be difficult terrain for you and you must be able to move. | + | '''Lunging''' weapons are made for incredible agility and quickly stepping in and out to extend one's striking range. As part of your Attack, weapon-based Technique or Combat Maneuver, you may spend [Weapon's Rank] Stamina to move 1 square, then return to the square you started the action from after the action has been resolved. This costs no movement. To perform the Lunging, both squares must not be difficult terrain for you and you must be able to move. |
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Seed Name Conversion Suggestions:<br> | Seed Name Conversion Suggestions:<br> |
Revision as of 12:30, 30 April 2020
Weapon | ACC | ATK | DUR | Edge | Hands | Type | Keywords |
---|---|---|---|---|---|---|---|
Goron Rubblestopper | 3 | -2 | +2* | Blunt | 2 | Melee | Defensive, Sweeping |
Hylian Longspear | 4 | -2 | +2 | Sharp | 2 | Melee | Extending, Sweeping |
Portable Cannon | 1 | +2 | -2 | Piercing | 2 | Ranged | Artillery |
Gerudo Sabre | 3 | +0 | -1 | Sharp | 1 | Melee | Lunging |
Seed Shooter | 2 | +1 | +2 | Blunt* | 2 | Ranged | |
Sheikah Switchblade | 5 | +0 | -1* | Sharp | 2 | Melee | Hands-Free, Sweeping |
Rito Tornarang | 4 | +1 | -1 | Piercing | 2 | Melee | Returning |
Zora Pearlshield | 2 | -2 | +1 | Blunt | 1 | Arcane | Defensive, Wizardly |
NOTE, Goron Rubblestopper: A massive shield split into two parts, one wielded in each hand, that can be locked together with ease to protect from the front. Having only one part of a Rubblestopper counts as an improvised Shield designed to suffer significant wear and tear. If you find two matching parts of a Rubblestopper, reduce its initial durability by one-third for every half that has already been damaged, rounded down.
NOTE, Seed Shooter: Seed Shooters count as Bows/Crossbows for all purposes. Seed Shooters use Seeds as ammunition instead of Arrows. Seeds are like Arrows and have the same types avaible, but are crafted by using Monster Parts, Food or Ancient Material instead and the Market Price for the Seed versions of "Arrows" and "Hammerhead Arrows" are swapped.
NOTE, Sheikah Switchblade: A mysterious weapon that dates back to ancient times, the weapon is capable of folding into itself to preserve space while not in use to keep the hands unoccupied, making it ideal for Sheikah agents who expect both infiltration and heavy combat during the same mission. If the weapon is struck by heavy impact while in its folded state, it loses half of its remaining durability, rounded down.
Artillery weapons consume Cannonballs instead of Arrows when using the Shoot Arrow action, ignoring the Cannonball's base damage (see Rebuild the Wild, Page 38). When attacking, add (Cannonball's Rank / 2, rounded up) to the weapon's ACC.
Lunging weapons are made for incredible agility and quickly stepping in and out to extend one's striking range. As part of your Attack, weapon-based Technique or Combat Maneuver, you may spend [Weapon's Rank] Stamina to move 1 square, then return to the square you started the action from after the action has been resolved. This costs no movement. To perform the Lunging, both squares must not be difficult terrain for you and you must be able to move.
Seed Name Conversion Suggestions:
Hammerhead Arrows = Seeds
Arrows = Pine Seeds
Broadhead Arrows = Leaf Seeds
Bomb Arrows = Bomb Flower Seeds
Elemental Arrows = Seasonal Seeds
Showstopper Arrows = Grass Whistle Seeds
Snag Arrows = Sprout Seeds
Guardian Arrows = Ancient Scrap Seeds
Silver Arrows = Sunburst Seeds
New Feats
Cannon Chemist
3 Tokens
Trait Requirement: Mechanics 3
Effect: While you have an Artillery weapon equipped, you may use Elixirs from your belt on targets by using the Shoot Arrow Basic Attack with that Elixir. This causes no damage to the target, and merely uses the Elixir on them as if they were in melee range of you. You have +3 Accuracy when using Elixirs that way (targets may always choose to get hit without rolling if they wish so, as usual)
- Elixir Grenadier
- 3 Tokens
- Trait Requirement: Cannon Chemist, Mechanics 6
- Effect: When using the Shoot Arrow Basic Attack to use an Elixir, you may replace the Elixir's usual effect with the following effects if you hit:
- Boosted Trait: Target is Distracted by you for (Point Value / 6) turns.
- Combat Prowess: Inflict Slowed for (Point Value / 6) turns.
- Resist Damage: Inflict Cursed (Darkness), Frozen (Ice), Sand-Covered (Earth), On Fire (Fire), Blinded (Light), Off-Balance (Shock) or Soaked (Water) and deal Weapon + (Point Value / 3) damage of the same Element. All listed status effects last until the end of the target's next turn, in addition to all other methods of removing these.
- Restorative: Deal Weapon + Combat + (Point Value / 3) Piercing damage.
- Temp Pool: Deal Weapon + (Point Value / 3) Piercing damage in a Burst 1 area around the target, the area includes the target.
Trained Watchman
6 Tokens
Trait Requirement: Agility 6
Effect: You may use a Lunging weapon to Deflect, but you can only attack or Deflect with such a weapon during the same round, never both.
- Master Watchman
- 9 Tokens
- Trait Requirement: Graceful Duelist, Agility 9
- Effect: You can now attack and Deflect with a Lunging weapon during the same round. If you do so at least once during an encounter, increase the Durability damage your weapon receives at the end of combat by 1.
Feats to use whenever one-handed Throw Weapon has more range than two-handed Throw Weapon
Aerodynamics Expert
3 Tokens
Trait Requirement: Accuracy 3
Effect: Your Throw Weapon attacks with two-handed Returning weapons have +2 Projectile range.
- Hinox Pitching
- 3 Tokens
- Trait Requirement: Accuracy 6, Aerodynamics Expert
- Effect: Aerodynamics Expert now includes all two-handed weapons.
New Weapon Enchantment
Foeseeker
Uses: Any Gem
Equipment Type: Any Melee
Effect: Gain an effect based on this Enchantment's Rank. The effects of lower Ranks stack.
- Rank 1: If the weapon is two-handed, it gains the Lunging keyword.
- Rank 2: If the weapon is one-handed, it gains the Lunging keyword.
- Rank 3: If the weapon is two-handed, it gains the Long keyword.
- Rank 4: If the weapon is one-handed, it gains the Long keyword.
- Rank 5: Choose: Either halve the Stamina cost for Lunging with this weapon, rounded down, or this weapon loses both Long and Lunging to gain Extending.