Tingle Jingle
Major
caster can name a number of varieties of Dishes, Ammunition, Misc. Tools, or Mundane Tools equal to (Musical Power) and of a rank no greater than (Musical Power/2). One of the leotard clad Tingles; interchangeable servants of some foreign, insatiable entity of pure Greed, will arrive at your location upon completion of the song with a stock of (Musical Power x 20) of each of these items; emerging from some dark passage, over the ridge of the nearest hill, or even floating in on a balloon if that’s the most convenient method.
This Tingle acts like a Merchant with a Discipline of 8 and a singular desire to collect more Rupees. By default, they will charge 5x the price of a similar merchant in a settlement, payable only in Rupees, and will not buy anything from the party. Efforts to pickpocket, mug, or otherwise acquire the goods without payment will result in the Tingle disappearing in a pinwheel shower of green sparks and the inability to use this song again until the caster tosses Rupees equal to the value of stock into some body of water as a sacrifice to the entity of Greed to gain atonement for their crimes. This song works so long as there is a location within your line of sight a Tingle can appear from and could safely reach by some mundane means by one of the races available as player characters in your campaign and the use of mundane equipment. If this requires the Tingle to have an ability not possessed by Hylians (For example, breathing underwater) they will appear as a member of a suitable race, though clearly identifiable by their skintight leotard. If a Tingle could not reach the caster, then the Song fails.
Once a Tingle appears, his presence and purpose become blatantly obvious to anybody in the immediate area. Any creatures hostile to the characters will work to prevent the Tingle from selling to them, and any attack against them will result in the Tingle disappearing in the same green sparks as when they are robbed, Walls and other physical barriers will stop them just like any other creature. As Greed has a presence in all places, this song can be used in any world that exists in your campaign, though they can’t provide items from other worlds.
Note for GM's
Think of this Song as a magical emergency air-drop for your characters. It would be most suited for games with expanded dungeon or wilderness crawls, were opportunities to restock are few and far between, as an alternative to traveling merchants. If you prefer, this Song's power could easily be provided via a Magical Tools based on the Tingle Tuner from the original Wind Waker.